Sentient world: War Games on the Grandest Scale
Sim Strife
By
Mark Baard →
More by this author
Published Saturday 23rd June 2007 09:02 GMT
Perhaps your real life
is so rich you don't have time for another.
Even so, the US Department of Defense (DOD) may already be creating a
copy of you in an alternate reality to see how long you can go without
food or water, or how you will respond to televised propaganda. The DOD is developing a parallel to Planet
Earth, with billions of individual "nodes" to reflect every man, woman, and
child this side of the dividing line between reality and AR. Called the Sentient World Simulation (SWS),
it will be a "synthetic mirror of the real world with automated continuous
calibration with respect to current real-world information", according to a
concept paper for the project.
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"SWS provides
an environment for testing Psychological Operations (PSYOP)," the paper
reads, so that military leaders can "develop and test multiple courses of
action to anticipate and shape behaviors of adversaries, neutrals, and
partners".
SWS also replicates
financial institutions, utilities, media outlets, and street corner shops. By
applying theories of economics and human psychology, its developers believe
they can predict how individuals and mobs will respond to various stressors.
Yank a
country's water supply. Stage a military coup. SWS will tell you what happens
next.
"The idea is to generate alternative
futures with outcomes based on interactions between multiple sides," said
Chaturvedi directs Purdue's laboratories for Synthetic Environment for Analysis and Simulations, or SEAS - the platform underlying SWS. Chaturvedi also makes a commercial version of SEAS available through his company, Simulex, Inc.
SEAS users can visualise
the nodes and scenarios in text boxes and graphs, or
as icons set against geographical maps. Corporations can use SEAS to test the market
for new products, said Chaturvedi. Simulex lists the pharmaceutical giant Eli Lilly and
defense contractor Lockheed Martin among its private sector clients. The Chaturvedi is now pitching SWS to
DARPA and discussing it with officials at the |
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In fact, Homeland Security and the Defense
Department are already using SEAS to simulate crises on the
The Joint Innovation and Experimentation
Directorate of the US Joint Forces Command (JFCOM-J9) in April began working
with Homeland Security and multinational forces over
"Noble
Resolve 07", a homeland defense experiment.
In August,
the agencies will shift their crises scenarios from the East Coast to the Pacific
theatre.
JFCOM-J9 completed another test of SEAS last
year. Called
Urban
Resolve, the experiment projected warfare scenarios for
JFCOM-9 is now capable of running real-time
simulations for up to 62 nations, including
Military and intel officials can introduce fictitious agents into
the simulations (such as a spike in unemployment, for example) to gauge their destabilising effects on a population.
Officials can also "inject an
earthquake or a tsunami and observe their impacts (on a society)", Chaturvedi added.
Jim Blank, modelling
and simulation division chief at JFCOM-J9, declined to discuss the specific
routines military commanders are running in the
SEAS helps commanders consider the multitude of variables and
outcomes possible in urban warfare, said Blank.
"Future wars will be asymetric in nature. They will be more non-kinetic, with
the center of gravity being a population."
The
The other SEAS models are far less detailed,
encompassing only a few thousand nodes altogether, Blank said.
Feeding a whole-Earth simulation will be a
colossal challenge.
"(SWS) is a hungry beast," Blank
said. "A lot of data will be required to make this thing even
credible."
Alok Chaturvedi
wants SWS to match every person on the planet, one-to-one.
Right now, the 62 simulated
nations in SEAS depict humans as composites, at a 100-to-1 ratio.
One organisation
has achieved a one-to-one level of granularity for its simulations, according
to Chaturvedi: the US Army, which is using SEAS to
identify potential recruits.
Chaturvedi insists his goal for SWS
is to have a depersonalised likeness for each
individual, rather than an immediately identifiable duplicate. If your town
census records your birthdate, job title, and whether
you own a dog, SWS will generate what Chaturvedi
calls a "like someone" with the same stats, but not the same name.
Of course, government
agencies and corporations can add to SWS whatever personally-identifiable
information they choose from their own databases, and for their own purposes.
And with consumers already
giving up their personal information regularly to websites such as MySpace and Twitter, it is not a stretch to imagine SWS
doing the same thing.
"There may be hooks
through which individuals may voluntarily contribute information to SWS," Chaturvedi said.
SEAS bases its AI
"thinking" on the theories of cognitive psychologists and the work of
Chaturvedi, as do many AR developers,
also cites the work of positive psychology guru Martin Seligman (known, too,
for his concept of "learned hopelessness") as an influence on SEAS
human behaviour models. The Simulex
website says, if a bit vaguely, SEAS similarly
incorporates predictive models based upon production, marketing, finance and
other fields.
But SWS may never be smart
enough to anticipate every possibility, or predict how people will react under
stress, said Philip Lieberman, professor of cognitive and linguistic studies at
"Experts make
'correct' decisions under time pressure and extreme stress that are not
necessarily optimum but work," said Lieberman, who nevertheless said the
simulations might be useful for anticipating some scenarios.
JFCOM's Blank agreed that SWS,
which is using computers and code to do cultural anthropology, does not include
any "hard science at this point".
"Ultimately,"
said Blank, "the guy to make decision is the commander." ®